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Rise of kingdoms alliance member location
Rise of kingdoms alliance member location





rise of kingdoms alliance member location

Up to 252K of a random single type of t1 unit ( Archers, Cavalry, Infantry)īarbarian Charge: Immediately deals massive damage to a single target. Troops Guarding The Kingdom Holy Sites Taking control of a site or pass Troops Guarding The Kingdom Holy Sites Holy Site Typeīarbarian Charge: Immediately deals massive damage to a single target. Gifts can be given out by the king once per week, one Legendary Trophy, two Epic Trophy, five Elite Trophy, and ten Advanced Trophy. Kingdom-wide buffs for building speed, research speed, training speed, and resource production can be activated once a day. The leader of the alliance who controls the lost temple becomes the King of the kingdom and allows the alliance to give out powerful buffs and debuffs through Titles to any governor in the kingdom. All units who are severely wounded during Lost Temple battles will die, except for battling the barbarian garrison during the first occupation. The temple is open for contending every 7 days, and an alliance must occupy and hold the temple for 8 hours to gain control of it.

rise of kingdoms alliance member location

After a pass has been taken the first time any alliance can gain control of a pass by having territory touching it and simply occupying it if it is empty, or by fighting the owner alliance's armies that have reinforced it no fighting of neutral troops is required after the initial occupation.įound in zone 3. Once the protection period has ended any alliance can take control of a pass by having territory that touches it and then by fighting the garrison neutral troops in the pass. Passes have an initial protection period, as the kingdom evolves the protection for each zone's passes is removed in order of zone 1 passes, then zone 2, then zone 3, then zone 4, 5, and 6 in Kingdom versus Kingdom. Shrine of War = Troop Attack +3% and Training Speed +10%.Shrine of Radiance = Action Point Recovery +20% and Healing Speed +20%.Shrine of Honor = Rallied Army Attack +5% and Gathering Speed +5%.Shrine of Order = Troop defense +3% and Troop Health +3%.Shrines can be attacked by rallied armies containing a maximum of 1.5 million units. Half of the units who are severely wounded during shrine battles will die immediately. There are three shrines per zone 2 region for a total of nine.

rise of kingdoms alliance member location

Harvest Altar = Resource Production +10%įound in zone 2.All units who are severely wounded during altar battles will be sent to the hospital.

rise of kingdoms alliance member location

Five zone one regions have six altars and one has seven.

  • Sanctum of Courage = Commander EXP Gain +10%įound in zone 1.
  • Four zone one regions have twelve sanctums and two have eleven.
  • 8 Troops Guarding The Lost Kingdom Holy Sitesįound in zone 1.
  • 7.6 Ancient Ruins and Altars of Darkness.
  • 7.5 Ancient Ruins, Altars of Darkness and Citadels.
  • 7.1 Crusader Fortresses and Crusader Camps.
  • 6.2.1 Suggested troops and experience gained.
  • 6 Troops Guarding The Kingdom Holy Sites.






  • Rise of kingdoms alliance member location